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Feature: Top 10 Best GameCube Games of all Time
We count down to the very best GameCube game ever made.
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Review: The Legend of Zelda: Twilight Princess
Is it the best Zelda game of all time? Our spoiler-free review answers that question.
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Review: Metroid Prime
The very best GameCube game of all time. Our review.
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Review: Super Mario Sunshine
See what we thought of the only true Mario game for GameCube.
GEN
Silicon Knights Pres Denis Dyack Thinking of Giving Up Role
by Tanner Smith | 05/14/08 | 6:55 PM PST

Silicon Knights President Denis Dyack is thinking about handing the reigns to someone else, allowing him to focus more on the creation and development of new IPs in the company's future.

"I've been involved in a lot of IP creation within Silicon Knights and as the company grows, I have to look at whether I want to continue to be president and director, and I'm leaning towards staying creative," he told GameDaily. Such a decision would, without even the faintest doubt, be a positive move for the developer. Too Human's long-chronicled development cycle of 9 years hasn't been without its share of setbacks and controversies. Having someone willing to crank up the cooker could do well to avoid repeating such a performance.

"I'll certainly lend a hand wherever I can but there's...going to [be] a director for every project," Dyack added. "So, in the end as the company grows, for my role I'll probably hire someone to be my boss and help run the company, which is kind of a weird thing, and I actually won't run the company while I continue to work at what is the company's bread and butter, which is original IPs with great stories and game concepts that are provocative to gamers."

If all goes right, and I'll drink to it if it does, Too Human will land in stores on August 19 in North America.
source: GameDaily
GEN
EA Loses $454 Million in Fiscal '08, Claims to be Number One Publisher in North America
by Nathan Grayson | 05/14/08 | 6:15 PM PST



Electronic Arts is successful. I think we can all agree with this statement. But just how successful are they? Well, 27 of their games managed to sell over one million units during their fiscal 2008. 27 games! Jeez, I can't even imagine how much cash be flowing -- forming tiny rivulets of the green stuff -- through their offices right now.

Huh, what's that? Lost money? $454 million?

Well, I guess that throws a wrench into my plans for another EA love-fest. Shame, that.

Anyway, the blow -- a veritable bullet to the brain that would off many other companies -- EA has suffered is not without reason. You may remember an acqusition last year -- one that cost EA somewhere in the neighborhood of $620 million.

But negativity is not EA's style, so naturally, their outlook is full of sunshine, rainbows, and sickeningly adorable puppies. First off, they pointed to their $3.7 billion in sales -- with $1.127 billion coming in their fourth quarter alone, riding the backs of Burnout Paradise, Army of Two, and Rock Band.
GEN
Best Swag Ever?
by Sean O'Neill | 05/14/08 | 6:06 PM PST

Here's a nice piece of swag we picked up from an Ubisoft event in San Francisco, CA today.



Best swag ever. Right?
GEN
LEGO Star Wars Dev: Won't Someone Please Think of the Children?
by David Oxford | 05/14/08 | 2:56 PM PST

Thinking back, as a gamer, I was pretty lucky growing up. While it didn't become an active pasttime of mine until I was introduced to the Nintendo Entertainment System, I more or less got to grow up with it, and see the industry evolve. Back then, while games were enjoyed by all ages, they were chiefly thought of as a kid's pasttime.

And that was ok. Because when you're growing up on Mario, Zelda, Metroid, Mega Man, Castlevania, Contra, Capcom's Disney lineup, Teenage Mutant Ninja Turtles, Metal Gear, and so much more... well, there really wasn't quite the divide you see today. It was less a matter of "kiddy games" and "adult games," and more simply just good games and bad. The only issue of "realism" or "maturity" was typically represented by whether the main character's head was as wide as his shoulders or not.

Today, things have changed. Thanks to the evolution of technology and the ability to make games more lifelike and more graphic, a much more clear divide has become apparent. Though some pundits still believe that video gaming is strictly a hobby for children (or occassionally, the term "man-child" gets dragged in), the industry itself and those who partake in it know better. There are clearly games made for adults. Unfortunately, to some, that means what's left is made for children.
GEN
SEGA Sammy Reports Half-Billion Dollar Loss
by David Oxford | 05/14/08 | 1:11 PM PST

Sony isn't doing too bad for themselves, by the looks of things. But how about that other four-letter "S" company, the one who they effectively dethroned, SEGA?

SEGA Sammy, as they are now known on the highest level and who make most of their money from pachinko machines, had downsized its profit and net sales forecast for the year, and while they didn't drop as low as predicted, it did come close.

Between April 1st, 2007 and March 31st, 2008, net sales dropped down to ¥458.9 billion ($4.4 billion), with operating and net income both in the red. The company's operating losses hit ¥5.8 billion ($55 million) and net loss at ¥52.5 billion ($500 million).
GEN
EA Spouse: EA Has Improved, But Crunch Times Still an Issue
by David Oxford | 05/13/08 | 2:41 PM PST

The EA Spouse is back, and she brings both good news and bad news. The good news is that since her open letter in 2004 that attacked the quality of life efforts of Electronic Arts, she says that "I think EA is tremendously reformed, having made some real strong efforts to get the right people into their human resources department."

She adds "I've been hearing from people who have gotten overtime pay there and I think that makes a great deal of difference. In fact, I've actually recommended to a few people I know to apply for jobs there."

Unfortunately, it's not all moon-pies and penny-whistles, as she's become something of a sounding board for such issues in the industry, and "horror stories" are once more rearing their ugly heads.
GEN
The Use of Color (Or Lack Thereof) in Gaming
by Matt Furtado | 05/12/08 | 4:36 PM PST

We recently ran a feature titled The Sound (Or Lack Thereof) of Gaming, in which we headlined the topic of hearing impaired individuals and the repercussions they face while playing certain types of games and how developers can make it more accessible to those with this handicap. After reading the article, it inspired me to write this blog entry about my own personal gaming handicap. While not as severe as hearing loss, it is something that affects many people worldwide in the form of color blindness. Now, this doesn't mean I can't see color at all, I can see every color known to man but struggle with certain shades of red and green—yes, that means I can't see traffic lights or the colors of Christmas. I do want to make it clear that I suffer the side-effects of my color blindness at a minimal degree and can make out the majority of red and green objects. Now quickly look at the image to your right. Do you see a number 26 there? If you do, you aren't color blind. I, on the other hand, see only a circle of dots.

Now, how does this tie in with playing videogames? Many gamers take their radar system in multiplayer games, such as Halo and Call of Duty, for granted.
GEN
LucasArts: "Fewer But Better Star Wars Games"
by David Oxford | 05/12/08 | 3:38 PM PST



Star Wars occupies an interesting niche, as far as licensed properties go, as games continue to be made years and decades after the movies have left theaters. Yet, it has remained LucasArts' neverending cash cow, but even they seem to believe now that they've come to exploit it.

At last week's Star Wars: The Force Unleashed event in London, Producer Cameron Suey, who has overseen the PS3 and 360 titles, confessed that some of the titles released "probably weren't up to the quality bar that we would have liked." But now, they have new focus "singular, excellent Star Wars stories with engaging and innovative gameplay and cutting edge technology."

In explanation of why some titles (Star Wars: Obi Wan) stunk up many a gamer's disc tray, Suey said "Star Wars is one of the greatest licenses for a video game you could have and in the past we got a little excited about that and we put out games that probably weren't up to the quality bar that we would have liked. That's definitely something we've recognised and we understand. The more Star Wars games you put out and the more you love that environment the more it becomes mediocre and anodyne. We're really focused on telling singular, excellent Star Wars stories with engaging and innovative gameplay and cutting edge technology. That's going to be the future of Star Wars games."

Suey added, when asked if there would be fewer games to come, "You might see less and better. Make it right and do it right."
GEN
Rockstar's Sam Houser May Have "No Problem" with EA Takeover
by David Oxford | 05/12/08 | 1:07 PM PST

While Take-Two CEO Strauss Zelnick and his colleagues may be fighting tooth and nail to stave off the advances of Electronic Arts, Rockstar's Sam Houser would seem to be far less tense about the possibly impending takeover.

He feels that EA CEO John Riccitiello is "the real deal," seeing some appeal in an alliance with the gaming giant. Yet he acknowledges that, compared to the clout Rockstar has within Take-Two, Rockstar would be "much smaller fish in much bigger pond" if they were to be swallowed up by EA.

"I'm not someone who has any kind of problem with that," he adds.

On the other hand, Rockstar might not be that small of a fish in the pond, given the success of their recently-released Grand Theft Auto IV. 6 million sold in the first week with Sony and Microsoft arguing over who had more units moved by the game probably helps take the edge off of any acquisition woes.
GEN
Rumor: Former Okami Developers Working with Sega
by Nathan Grayson | 05/12/08 | 12:57 PM PST

Cast aside by Capcom, instead of faltering, the team at Clover Studios brushed themselves off in anticipation of new opportunities. They formed Seeds, which, after some business-related wheeling and dealing, became Platinum Games. All 20 gamers who explored Okami's painting-esque world were, of course, ecstatic, but also curious. How would Platinum put their obvious talents to use? Well, if a quickly removed post on videogaming247 holds any merit, then the time for curiosity is over. In its place, excitement!

According to the post, Sega will be publishing three Platinum games, which sound, er, unique, if nothing else.

First up is Bayonetta, the brainchild of Hideki Kamiya, creator of everyone's favorite white-haired, red-coat wearing hack 'n' slash-fest, Devil May Cry. Continuing in his tradition of crazy parties, Bayonetta will be a "stylish action game" featuring a "witch battling angels" with guns attached to her feet. And people complain about high heels...

On the "more appropriate for having guns mounted on it" end of the spectrum, Platinum is also hard at work on a starship-based sci-fi RPG called Infinite Line. Apparently, it'll find its home on the Nintendo DS and allow you to customize both your ship and your crew. No word on whether or not you can team-up with a furry, bandolier-sporting sidekick, however.
GEN
EA Borrows $1 Billion to Help Swallow Take Two
by Tanner Smith | 05/09/08 | 6:02 PM PST

Well folks, this just got a tad more real.

Electronic Arts has taken out a $1 billion load from Morgan Stanley and lenders to help pay for its acquisition of Take Two, should it ever happen. The figure was revealed in recently released SEC filings. According to EA VP of communications Jeff Brown, "There's no news here. This is just a process point on something we announced in February."

As Kotaku points out, EA's got plenty of cash on hand to purchase Take Two, so why borrow more? "It helps us maintain maximum flexibility for any opportunities," Brown further noted.

Take Two hasn't given a comment at this time.
source: kotaku
GEN
Feature: The Top 5: 05.09.2008
by Kombo Staff | 05/09/08 | 5:46 PM PST

Every week, the game industry is blasted with enough news to make your head spin. It can be hard to keep track of the week's most important news stories. That's what The Top 5 is for. The Top 5 is a weekly column in which Kombo.com Senior Editorialist Lucas DeWoody looks back at the top 5 best, worst and most important news stories of the week, editorializing on each one as he goes along.

Without further ado, this week's Top 5 are…




Stop Uwe Boll, Get Free Gum

Look in the bargain bin of any video store and you are bound to find such "classics" as BloodRayne II, House of the Dead, Alone in the Dark, and Deliverance. All of that crap can be blamed on Uwe Boll, reviled German movie director and bane of the gaming industry for his horrible video game to film translations. Being a crazed defender of his own work (three of which are in IMDb's bottom 100), Boll once claimed that if over one million people wanted him to stop making movies, he would retire. You all knew where this was going, right? Petitiononline.com jumped right on the cause. Currently the petition stands at 263,000+ signatures and growing. To make this even funnier, Stride Gum announced that it will give out a million packs of gum if the petition reaches one million by May 14.

Industry Consequences:



Go to StopUweBoll.org. There is likely no petition on Earth that could stop this man, but go ahead and sign it anyway. Maybe we can get another nice portrait out of him if it hits 750,000 signatures.








The countdown continues inside.
GEN
Nasdaq Delists Atari
by David Oxford | 05/09/08 | 12:33 PM PST

They'd been warned time after time after time after time... and maybe a few other times, but that's all I feel like finding and coding.

Anyway, with all those warnings, one might figure that Atari, following their plans for unison with Infogrames, would finally pull itself out of the gutter and hold its head high for a change. Others would figure that it was only a matter of time before Nasdaq said "screw it" and just got on with their lives. Unfortunately for Atari, the latter were correct.

Atari now finds itself in possession of a letter that notifies them that their listing has been removed, and trading suspended. Atari officials will be requesting a review of the decision from the Nasdaq Listing and Hearing Review Council, but that does diddly for them in the here and now. Instead, they expect they'll be quoted on the "Pink Sheets," which are an electronic quotation service that allows the continued trading of delisted companies, and maybe the OTC Bulletin Board.

Atari doesn't expect this to affect their planned merger with Infogrames, which was at one point hoped to stave off the delisting for just a little longer, but clearly did not.
GEN
Activision: Hawk Flying Solo on DS in '08, Rakes in $3 Billion in Revenue
by Tanner Smith | 05/08/08 | 8:55 PM PST

Mighty Activision made $344.9 million in net income for their fiscal year ended March 31. That's $259.1 million above what the publisher made a year ago.

They did it without releasing a single title during their fourth quarter, which ran from January to March this year, despite raking in a net income of $44.2 million (up from a net loss of $14.4 mil) during the 3 month period. Net revenue rose from 1.51 billion to $2.90 billion as well.

With the success of Call of Duty 4 and Guitar Hero III, this comes as little surprise. CEO Bobby Kotick noted, "During the fiscal year, we were the #1 U.S. console and handheld publisher in dollars for the first time ever, according to The NPD Group, and we grew our worldwide share of the console, handheld and PC markets year over year."

The big news concerns Activision's future plans, of course. Guitar Hero will still be getting the star treatment moving forward, hopefully including some big changes to distinguish it from stepbrother Rock Band. The Tony Hawk series, which has arguably been stuck in Neversoft's gutter as of late, won't be getting the next console iteration until next year.
GEN
Rumor: LucasArts Next to Bolt from ESA?
by Tanner Smith | 05/08/08 | 6:36 PM PST

LucasArts could very well be following Activision and Vivendi in their decision to exit the Entertainment Software Association (the guys behind E3).

As GamePolitics points out, LucasArts is missing from the member list featured on the ESA's website. This change has thus far gone unannounced, giving much speculation into the company's motives. The same scenario occurred shortly before ActiBlizzard made its announcement last week. When contacted, an ESA rep noted that he would "look into that."

Yes good sir, that's not a bad idea.

Got something we should report on the site? Send it to us!
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Impressions: Ninja Gaiden II
Crazy how COD4 changes your perspective on FPS's - had I played this demo before COD4, I bet I would've picked it up at launch.

-- Mech
From the thread "Haze demo"
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