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Top 10 Best GameCube Games of all Time We count down to the very best GameCube game ever made.
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Review: The Legend of Zelda: Twilight Princess Is it the best Zelda game of all time? Our spoiler-free review answers that question. |
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HDTV vs. SNES
by Lucas DeWoody | 02/09/10 | 5:56 AM PST
I lost my HDTV virginity in 2006. It came at a time when I was starting the process of breaking ties with Nintendo console exclusivity, something I should have done far sooner. Considering the fact that I was a recovering Nintendo fanboy coming off the slow and agonizing death of GameCube in 2005, and the bone dry Nintendo console game drought in 2006, I was more than happy to "Jump In" with the Xbox 360 and spend the next year enjoying the awesomeness of Perfect Dark Zero, Kameo, Oblivion, and Gears of War in glorious HD. Immediately upon nabbing my 360, I swooped out the door and picked up a brand new 27" Samsung starter HDTV. Joyous with anticipation of the entrancing moment of liquid crystal ecstasy I was about to immerse myself in; I immediately placed that beautiful display in the middle of my entertainment shelf and hooked up all of my consoles to it. I spent the next week playing my new purchase like a mad man. At the end of the next week I decided it was time to mix things up and give the 360 a little break. I wanted to fire up the SNES (my favorite console of all time) and see how she looked on my new 720p beauty. Hoo boy, was I was in for a rotten surprise.
HDTV vs. SNES
by Lucas DeWoody | 02/09/10 | 5:56 AM PST
I lost my HDTV virginity in 2006. It came at a time when I was starting the process of breaking ties with Nintendo console exclusivity, something I should have done far sooner. Considering the fact that I was a recovering Nintendo fanboy coming off the slow and agonizing death of GameCube in 2005, and the bone dry Nintendo console game drought in 2006, I was more than happy to "Jump In" with the Xbox 360 and spend the next year enjoying the awesomeness of Perfect Dark Zero, Kameo, Oblivion, and Gears of War in glorious HD. Immediately upon nabbing my 360, I swooped out the door and picked up a brand new 27" Samsung starter HDTV. Joyous with anticipation of the entrancing moment of liquid crystal ecstasy I was about to immerse myself in; I immediately placed that beautiful display in the middle of my entertainment shelf and hooked up all of my consoles to it. I spent the next week playing my new purchase like a mad man. At the end of the next week I decided it was time to mix things up and give the 360 a little break. I wanted to fire up the SNES (my favorite console of all time) and see how she looked on my new 720p beauty. Hoo boy, was I was in for a rotten surprise.
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Kombo's Game a Day Giveaway! Win a New Game EVERYDAY in February!
by Ken Cauley | 02/08/10 | 11:00 PM PST
CLICK THE ABOVE IMAGE FOR THE OFFICIAL CONTEST PAGE
Kombo's Game a Day Giveaway! Win a New Game EVERYDAY in February!
by Ken Cauley | 02/08/10 | 11:00 PM PST
CLICK THE ABOVE IMAGE FOR THE OFFICIAL CONTEST PAGE
WINNERS:February 2: John Riemer, Virgina February 3: Jonathan Dowell, Pennsylvania February 4: Chris Ryan, Florida February 5: Chris Foster, Michigan February 6: Adam Cuevas, Florida February 7: Josh Minar, Kentucky February 8: Bradley Mosbacher, Missouri
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Kombo Breaker #60: Garth Chateau Talks Addiction and PopCap Games
by Joey Davidson | 02/08/10 | 8:08 PM PST

Number 60 is all up ons us! This week's episode of Kombo Breaker features a previous guest on talking about the recent adventures of PopCap Games.
From Facebook domination to future plans for the Wii, Garth Chateau of PopCap came on to tell us everything he could. Not only that, but Garth also takes time to rattle of a few absolutely absurd stats about Bejeweled Blitz. You'll have to tune in to find out more.
Make sure you do the usual and email us with questions and comments at kombobreaker@kombo.com. Be sure to subscribe on iTunes and leave us a review!
Download | Subscribe on iTunes | Episode 60 | 45m
Kombo Breaker #60: Garth Chateau Talks Addiction and PopCap Games
by Joey Davidson | 02/08/10 | 8:08 PM PST

Number 60 is all up ons us! This week's episode of Kombo Breaker features a previous guest on talking about the recent adventures of PopCap Games.
From Facebook domination to future plans for the Wii, Garth Chateau of PopCap came on to tell us everything he could. Not only that, but Garth also takes time to rattle of a few absolutely absurd stats about Bejeweled Blitz. You'll have to tune in to find out more.
Make sure you do the usual and email us with questions and comments at kombobreaker@kombo.com. Be sure to subscribe on iTunes and leave us a review!
Download | Subscribe on iTunes | Episode 60 | 45m
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Kombo Breaker Special Edition - BioShock 2 Developer Conference
by Joey Davidson | 02/08/10 | 7:59 PM PST

Our own Matt Green got word from up on high of a little conference call with the developers of BioShock 2. He dialed in, of course.
But he went above and beyond the call of duty and recorded over an hour of tasty BioShock 2 tidbits. Story decisions, character investigation, game elements and more are all discussed within.
So, BioShock fans, strap in and enjoy.
The regular, weekly episode of Kombo Breaker will be up soon after this one.
Download | Subscribe on iTunes | 1h 15m
Kombo Breaker Special Edition - BioShock 2 Developer Conference
by Joey Davidson | 02/08/10 | 7:59 PM PST

Our own Matt Green got word from up on high of a little conference call with the developers of BioShock 2. He dialed in, of course.
But he went above and beyond the call of duty and recorded over an hour of tasty BioShock 2 tidbits. Story decisions, character investigation, game elements and more are all discussed within.
So, BioShock fans, strap in and enjoy.
The regular, weekly episode of Kombo Breaker will be up soon after this one.
Download | Subscribe on iTunes | 1h 15m
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Electronic Gaming Monthly Now Accepting Subscriptions
by David Oxford | 02/08/10 | 5:02 PM PST
Attention, Electronic Gaming Monthly faithful: your ship has just come in.
BigDownload reveals that the new version of the magazine, revived by original founder Steve Harris, is now taking subscribers. In addition to 6- and 12-month subscriptions to the print magazine, subscribers will also get "premium" weekly access to EGM[I]: The Digital Magazine.
Electronic Gaming Monthly Now Accepting Subscriptions
by David Oxford | 02/08/10 | 5:02 PM PST
Attention, Electronic Gaming Monthly faithful: your ship has just come in.
BigDownload reveals that the new version of the magazine, revived by original founder Steve Harris, is now taking subscribers. In addition to 6- and 12-month subscriptions to the print magazine, subscribers will also get "premium" weekly access to EGM[I]: The Digital Magazine.
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Console Wars "A Bit Silly," Says 2K Marin
by David Oxford | 02/08/10 | 12:03 PM PST
During an interview with 2K Marin's BioShock 2 Creative Director Jordan Thomas, Destructoid brought up the issue of "fanboyism" and the "console wars," which they say had PlayStation 3 owners calling BioShock rubbish-- that is, until it appeared on their chosen platform. They went on to ask Thomas of what he thought of the ongoing war of attrition.
"There's a cognitive effect known as 'confirmation bias' which leads people to latch onto conclusions that support their preferences and ignore data which doesn't," he explained. "This leads to wild, unreasoning loyalty to a chosen platform, sports team, or brand of soda."
Console Wars "A Bit Silly," Says 2K Marin
by David Oxford | 02/08/10 | 12:03 PM PST
During an interview with 2K Marin's BioShock 2 Creative Director Jordan Thomas, Destructoid brought up the issue of "fanboyism" and the "console wars," which they say had PlayStation 3 owners calling BioShock rubbish-- that is, until it appeared on their chosen platform. They went on to ask Thomas of what he thought of the ongoing war of attrition.
"There's a cognitive effect known as 'confirmation bias' which leads people to latch onto conclusions that support their preferences and ignore data which doesn't," he explained. "This leads to wild, unreasoning loyalty to a chosen platform, sports team, or brand of soda."
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Lego Star Wars III: The Clone Wars Scheduled for Autumn 2010
by Jeff Grubb | 02/08/10 | 10:45 AM PST

Traveler's Tales, Lucasarts, and Lego hit it big with Lego Star Wars, so it is no surprise that they would go back to the well anyway they could find. With the Cartoon Network's popular The Clone Wars, TT may have found a source of material that they could not resist.
With a release date of Autumn 2010 for the PS3, Xbox 360, Wii, PSP, and DS it is likely that this game will try to hit at the same time as the next season of the show starts.
TT isn't planning on simply reskinning the last Lego Star Wars. Instead, they have some improvements in store.
Lego Star Wars III: The Clone Wars Scheduled for Autumn 2010
by Jeff Grubb | 02/08/10 | 10:45 AM PST

With a release date of Autumn 2010 for the PS3, Xbox 360, Wii, PSP, and DS it is likely that this game will try to hit at the same time as the next season of the show starts.
TT isn't planning on simply reskinning the last Lego Star Wars. Instead, they have some improvements in store.
GEN
Nomura Starting Work on Kingdom Hearts III, Reveals Sora Was...A Furry?
by Eric Jones | 02/08/10 | 10:40 AM PST
With Final Fantasy XIII coming close to its North American release date, we're hearing a lot more from Tetsuya Nomura, the game's character designer and practical figurehead of Square Enix. Of course, with the latest Final Fantasy in the books, the question now becomes when we'll see a proper sequel to one of Nomura's other best-known franchises, Kingdom Hearts.
When asked about a possible Kingdom Hearts III in an interview with Famitsu, Nomura said "Regarding III, fans and partners alike are pressing us for it, so we'll work to realize it as soon as possible." Which basically means that it's coming. Begin the wars over what platform it should be on now!
Oh yeah, and another small tidbit. Nomura also confirmed that main character Sora looked far different than he initially did when the original Kingdom Hearts released. Fans are well of aware of the initial Key-Chainsaw weapon, but it turns out Sora also had beat ears and a tail. Yes, he was a furry. You won't look at him the same ever again, will you?
Nomura Starting Work on Kingdom Hearts III, Reveals Sora Was...A Furry?
by Eric Jones | 02/08/10 | 10:40 AM PST
With Final Fantasy XIII coming close to its North American release date, we're hearing a lot more from Tetsuya Nomura, the game's character designer and practical figurehead of Square Enix. Of course, with the latest Final Fantasy in the books, the question now becomes when we'll see a proper sequel to one of Nomura's other best-known franchises, Kingdom Hearts.
When asked about a possible Kingdom Hearts III in an interview with Famitsu, Nomura said "Regarding III, fans and partners alike are pressing us for it, so we'll work to realize it as soon as possible." Which basically means that it's coming. Begin the wars over what platform it should be on now!
Oh yeah, and another small tidbit. Nomura also confirmed that main character Sora looked far different than he initially did when the original Kingdom Hearts released. Fans are well of aware of the initial Key-Chainsaw weapon, but it turns out Sora also had beat ears and a tail. Yes, he was a furry. You won't look at him the same ever again, will you?
source: Joystiq
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Now Shipping - 2/8/10 - BioShock, Data East, Inferno, Star Ocean, Monkey Ball
by David Oxford | 02/08/10 | 9:38 AM PST
Monday, February 8th:
Now Shipping - 2/8/10 - BioShock, Data East, Inferno, Star Ocean, Monkey Ball
by David Oxford | 02/08/10 | 9:38 AM PST
Monday, February 8th:- Family Party: 30 Great Games Winter Fun (Wii)
- BioShock 2 (360, PS3)
- Dante's Inferno (360, PS3, PSP)
- Data East Arcade Classics (Wii)
- Scene It? Twilight (DS)
- Shiren the Wanderer (Wii)
- Star Ocean: The Last Hope International (PS3)
- Super Monkey Ball Step & Roll (Wii)
- World of Outlaws: Sprint Cars (360)
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Cut the Crap: Quantum Theory is Important
by Kyle Wattenmaker | 02/08/10 | 5:19 AM PST
Everyone knows that Japanese game developers are on their back foot. Kojima himself has expressed concern for both the market and the state of development in Japan. Bloggers across the Internet bash the Japanese for ignoring the evolution of the industry. The Japanese have earned this scorn. Lost Planet has enemies with giant glowing red weak spots. JRPGs have had the same story with different window dressings for more than twenty years.
Now we have a game called Quantum Theory. Quantum Theory is clearly inspired by Gears of War, an entirely Western styled game. What does the collective Internet do? Bash it into oblivion. This is garbage. If the game is bad, just say so. Do not submit to hypocrisy and attack a Japanese game that is finally acknowledging Western tenets when we have been aching for years for this exact thing to happen.
Cut the Crap: Quantum Theory is Important
by Kyle Wattenmaker | 02/08/10 | 5:19 AM PST
Everyone knows that Japanese game developers are on their back foot. Kojima himself has expressed concern for both the market and the state of development in Japan. Bloggers across the Internet bash the Japanese for ignoring the evolution of the industry. The Japanese have earned this scorn. Lost Planet has enemies with giant glowing red weak spots. JRPGs have had the same story with different window dressings for more than twenty years.
Now we have a game called Quantum Theory. Quantum Theory is clearly inspired by Gears of War, an entirely Western styled game. What does the collective Internet do? Bash it into oblivion. This is garbage. If the game is bad, just say so. Do not submit to hypocrisy and attack a Japanese game that is finally acknowledging Western tenets when we have been aching for years for this exact thing to happen.
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Jaded Gamer #7: Music Games Losing the Rhythm?
by Joey Esposito | 02/05/10 | 5:17 AM PST
Oh, happy day! A couple of weeks ago, it was reported that the sales of games in the music genre are down a whopping 46%, or $1.06 billion dollars. Better yet, the over-stayed-its-welcome Guitar Hero franchise didn't even hit one million units sold with its 5th entry in 2009, compared to 3.4 million of World Tour that came before it.
Wait, what?
Why am I excited about something like this? Excited is hardly the term; surely folks in the industry will ultimately take the heat for the "failure" of such sales, and no one wants to see anyone lose their jobs. However, I think from a gaming perspective, it's important to take a minute to think about what this all means.
I'm not sure anyone will deny that one of the biggest innovations in console gaming in the last ten years is the incorporation of motion control and the advent of the term "casual gaming" into the every day gaming lexicon, either as a stigma or a blessing. However, before the Wii came along, the casual gaming scene was already preparing to explode with the success of the original Guitar Hero. Nintendo's success with the Wii gave casual gaming the huge push it needed to start a movement. Thanks to those two things, we now have terms like "shovelware."
Jaded Gamer #7: Music Games Losing the Rhythm?
by Joey Esposito | 02/05/10 | 5:17 AM PST
Oh, happy day! A couple of weeks ago, it was reported that the sales of games in the music genre are down a whopping 46%, or $1.06 billion dollars. Better yet, the over-stayed-its-welcome Guitar Hero franchise didn't even hit one million units sold with its 5th entry in 2009, compared to 3.4 million of World Tour that came before it.
Wait, what?
Why am I excited about something like this? Excited is hardly the term; surely folks in the industry will ultimately take the heat for the "failure" of such sales, and no one wants to see anyone lose their jobs. However, I think from a gaming perspective, it's important to take a minute to think about what this all means.
I'm not sure anyone will deny that one of the biggest innovations in console gaming in the last ten years is the incorporation of motion control and the advent of the term "casual gaming" into the every day gaming lexicon, either as a stigma or a blessing. However, before the Wii came along, the casual gaming scene was already preparing to explode with the success of the original Guitar Hero. Nintendo's success with the Wii gave casual gaming the huge push it needed to start a movement. Thanks to those two things, we now have terms like "shovelware."
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Ant or Dec: Who Cares? Nintendo Sink to New Lows
by Joel Windels | 02/04/10 | 5:53 AM PST
I imagine that most people in the US don't know who Ant and Dec (also known as PJ and Duncan) are. I envy them. These two Geordie chancers have graced British television for the last ten or fifteen years, beginning their careers in the awful kids show "Byker Grove." After a short career in the world of pop, the UK "Vanilla Ice squared" got work presenting Saturday morning TV shows, soon appearing all over the place.
Over the years they have moved to primetime UK television, with huge lucrative contracts to present the endless stream of brainless pissy sewage that floods into the public's living rooms each week. They have never seen to be apart from each other, they reportedly live together and are generally ubiquitous. The pair are an easy target for comedians and panel shows, with Bo Selecta, Love Actually and Stewart Lee's Comedy Vehicle among the most famous to ridicule the docile bell-ends. They are however, seen by mums and idiots as sweet gents and cheeky chappies, and thusly Nintendo smelt a golden opportunity to cash in on them.
Ant or Dec: Who Cares? Nintendo Sink to New Lows
by Joel Windels | 02/04/10 | 5:53 AM PST
I imagine that most people in the US don't know who Ant and Dec (also known as PJ and Duncan) are. I envy them. These two Geordie chancers have graced British television for the last ten or fifteen years, beginning their careers in the awful kids show "Byker Grove." After a short career in the world of pop, the UK "Vanilla Ice squared" got work presenting Saturday morning TV shows, soon appearing all over the place.
Over the years they have moved to primetime UK television, with huge lucrative contracts to present the endless stream of brainless pissy sewage that floods into the public's living rooms each week. They have never seen to be apart from each other, they reportedly live together and are generally ubiquitous. The pair are an easy target for comedians and panel shows, with Bo Selecta, Love Actually and Stewart Lee's Comedy Vehicle among the most famous to ridicule the docile bell-ends. They are however, seen by mums and idiots as sweet gents and cheeky chappies, and thusly Nintendo smelt a golden opportunity to cash in on them.
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Akira Yamaoka Joins Up With Grasshopper Manufacture
by Eric Jones | 02/03/10 | 11:24 PM PST
Akira Yamaoka, the man behind the atmospheric, haunting music heard throughout the Silent Hill series, turned a lot of heads when he announced he would be leaving Konami. However, perhaps the greatest discussion came not from his leaving, but where he could end up next.
Today, that answer came, as Famitsu has confirmed in an interview that Yamaoka will be joining up with Goichi "Suda 51" Suda's Grasshopper Manufacture, the company best-known for Killer 7 and No More Heroes. Suda's stylistic, over-the-top antics and Yamaoka's atmospheric subtleties may not make for the best marriage on the outside, but it may very well be crazy enough to work.
As far as Yamaoka's first game, Suda confirmed in the interview that the composer has been put right to work on the long, long, LONG in development collaboration between Suda and Resident Evil creator Shinji Mikami, which will be published by EA here in the States. A collaboration between these three Japanese gaming geniuses could be a true horror, or it could be a level of brilliance that our minds may not be able to comprehend. Which will it be? We'll likely have a long wait to find out.
Akira Yamaoka Joins Up With Grasshopper Manufacture
by Eric Jones | 02/03/10 | 11:24 PM PST
Akira Yamaoka, the man behind the atmospheric, haunting music heard throughout the Silent Hill series, turned a lot of heads when he announced he would be leaving Konami. However, perhaps the greatest discussion came not from his leaving, but where he could end up next.
Today, that answer came, as Famitsu has confirmed in an interview that Yamaoka will be joining up with Goichi "Suda 51" Suda's Grasshopper Manufacture, the company best-known for Killer 7 and No More Heroes. Suda's stylistic, over-the-top antics and Yamaoka's atmospheric subtleties may not make for the best marriage on the outside, but it may very well be crazy enough to work.
As far as Yamaoka's first game, Suda confirmed in the interview that the composer has been put right to work on the long, long, LONG in development collaboration between Suda and Resident Evil creator Shinji Mikami, which will be published by EA here in the States. A collaboration between these three Japanese gaming geniuses could be a true horror, or it could be a level of brilliance that our minds may not be able to comprehend. Which will it be? We'll likely have a long wait to find out.
source: Famitsu
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SEGA Releasing New, Familiar-Looking Console This Summer
by David Oxford | 02/03/10 | 4:52 PM PST

This Summer, SEGA is releasing a new console... sort of. And it's a rather familiar-looking piece of hardware at that.
SEGA Releasing New, Familiar-Looking Console This Summer
by David Oxford | 02/03/10 | 4:52 PM PST

This Summer, SEGA is releasing a new console... sort of. And it's a rather familiar-looking piece of hardware at that.
GEN
More on EB Games Australia's Support for R 18+ Rated Games
by David Oxford | 02/03/10 | 9:25 AM PST
The other day, we saw that EB Games in Australia was promoting a petition for games classified R 18+ to be permissible for sale. Yesterday, they explained their stance further to IGN:
More on EB Games Australia's Support for R 18+ Rated Games
by David Oxford | 02/03/10 | 9:25 AM PST
The other day, we saw that EB Games in Australia was promoting a petition for games classified R 18+ to be permissible for sale. Yesterday, they explained their stance further to IGN:Our customers have sent us a message loud and clear that this is an issue that needs to be addressed and we only get one shot at this. Once this Government paper is closed, it could be many years before we get another chance to voice our opinion on this issue. The time to be heard is now.Those wishing to have their voices heard can visit their local Australian EB Games, or visit their website before February 14th. "In only 10 days, over 50,000 people responded to the survey with a resounding 84% (42,854) of respondents stating 'Yes, It's time for change!'"
This is not a call for violent video games, but rather a call for a better classification system that brings Australia in line with the rest of the world and other Australian entertainment industries, such as films.
source: via GoNintendo






















