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Cubivore: Survival of the Fittest
Console
GameCube
Publisher
Atlus Co.
Genre
Simulation
Developer
Nintendo
Release Date
05/20/02
5
ESRB Rating
Everyone
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Cubivore
Atlus obviously took a far step away from technological advances, and focused rather on gameplay and overall value.
November 14, 2003 | 10:00 PM PST

by: Ken Cauley

The premise of the game is simple… Eat or be eaten. Assume the role of an animal in its early stages of development. But, in the harsh reality of nature, this creature has no parent to coddle and protect it. From the moment the game begins, your creature is on its own to fend for its life. As your animal instincts take over, you will boldly traverse hostile environments, savagely stalking your prey and asserting your place in the animal chain of power.

Explore a number of different environments while consuming other animals to evolve into one of 100 possible creature combinations. Also, by collecting different items you can have access to stronger body parts such as horns and fangs, which can give you the edge in this dog-eat-dog world. However, no creature lives forever, so you’ll need to pass on your strongest traits to your offspring and the circle of life will begin again. Ultimately, the goal is to become powerful enough to topple the alpha creature and earn your rightful place at the top of the food chain.
  • Abstract cubic style comes to life, as a huge array of surreal creatures interact with their natural environments! Marvel at their fluid movement as they stalk their prey, flee predators, and camouflage themselves with their surroundings!

  • Dolby Surround Sound immerses you in a world of wild grunts, menacing growls, and terrifying screeches!

  • Ferociously addictive gameplay! It’s survival of the fittest as you prove once and for all, who is the king of the beasts! Only a combination of strategy, instinct, and luck can keep your animal alive!

  • Cultivate your animal’s strengths by carefully selecting both your prey and mates to evolve in the most effective way!

  • Play again and again to develop even more surprising and dominating beasts!


  • Since Cubivore is just “one of those games,” it would be crazy to review it like all the other GCA reviews. With most other titles, factors such as graphics play an important role in a games overall appeal. Atlus obviously took a far step away from technological advances, and focused rather on gameplay and overall value. Deciding whether or not their efforts were successful may be a difficult task when looking at Cubivore, but I’ll break down the title as to what’s good and what’s bad.

    The first thing you will notice besides the games horrid graphics is that Cubivore is unique. Unique to say the least actually. Everything in Cubivore is represented as a square shaped object; from the grass and the sun, to the moon and the creatures that you must battle throughout.

    As stated above, your job is to hunt down and kill the top Cubivore leaders, take in their attributes, and evolve into a stronger creature. The game is rather short, which may prove to be for the best because of the games short lasting appeal. You start off as a very plain, regular old Cubivore who is rather weak in attributes and features, and very ignorant of the world around him. Your Cubivore at its earliest stages tries to comprehend itself and its purpose in life (sounds familiar ehh) while trying to contain its never ending hunger.

    Your Cubivore literally hops and skips along in different fashions (depending on the current form of your body) to get from one place to another. You can hold down the left shoulder button to speed up your movement, but beware, run to long and you’ll run out of breath. You attack other Cubivores by biting onto their back and snapping it off, paralyzing them and then absorbing their features and strengths. While it is an interesting idea, killing box after box does get annoying and even boring after a while.

    There really isn’t too much more to the game than this, which is a good thing. I don’t know if I could handle Cubivore with a top notch storyline, it would be just to strange for such a game. You’re either a hardcore gamer, a little kid, an editor like myself, or Japanese if you own and have beaten Cubivore. With such huge titles on the market today, it would be very difficult to dish out fifty dollars while you could be playing system selling titles like Metroid.

    With all due respect to Atlus for publishing this Japanese style game in the States, their timing was all wrong. Maybe it is the fact that they knew it wouldn’t sell well and they just wanted to get the title out, but either way….stay away. Wait, I take that back, if you are into unique titles, give it a rental first.
    Visuals
    2.0
    Sound
    6.0
    Control
    4.0
    Gameplay
    6.0
    Lasting Appeal
    6.0
    Verdict
    5.0
    [not an average]
    Review Scores Guide

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