Kombo : : : PS3 | 360 | Wii | Cube | Xbox | PSP | DS | Forums | Podcasts

AROUND KOMBO:
BLOG
The Invisible Land Mines
Random Access Memories
BLOG
My Xbox is Sexy
Kill Screen #7
Advance Wars
Console
Game Boy Advance
Publisher
Nintendo
Genre
Strategy
Developer
Intelligent Systems Co., Ltd. (IntSys)
Release Date
09/10/03
9
ESRB Rating
Everyone
StumbleUpon Toolbar  
Advance Wars
The gameplay is unique and you must pay attention to each individual aspect of the battle or otherwise if you screw up one small thing you may end up
November 14, 2003 | 10:00 PM PST

by: John Olin

Advance Wars is a surprisingly fun and addictive title ascending to the ranks of Castlevania: Circle of the Moon. You begin the epic battle with some simple field training. The field training is essential in progressing, discussing and presenting the basics of the game. Later on Nell, your field training CO (Commanding Officer) introduces you to Andy, another CO.

Eventually you gain more commanding officers, each with different abilities. CO Andy's ability for example is Hyper Repair, which slightly heals and powers up your troops for a limited time. You gain this power when your meter is filled, which in order to accomplish this you must fight and progress.

The gameplay is unique and you must pay attention to each individual aspect of the battle or otherwise if you screw up one small thing you may end up losing the battle. This makes battles very engrossing, sometimes too much so.

Besides controlling a CO, you control an array of other units such as a small groups of soldiers. Each group is represented by one army unit on the field map. When you fire, an action sequence is triggered and you can watch your troops battle it out with the opposing forces. You also begin to fight against new and interesting characters. While progressing through the game, the difficulty is risen. In turn some battles go on for an obnoxious amount of time.

The graphics are astounding; the anime-esque figures are pleasing, well drawn, and have numerous comical facial expressions. The maps are not over-detailed so you may understand what is happening on the often-cluttered battlefield. The sound, while appropriate, has 16-bit quality, which does not always fit the mood of the game.
Visuals
9.0
Sound
9.0
Control
7.0
Gameplay
9.0
Lasting Appeal
10.0
Verdict
9.0
[not an average]
Review Scores Guide
Screenshot Gallery

(Date Not Available)

Aerial battles are also possible

The battle rages on

Aerial battles are also a possibility

Got something that we should post on the site? Send it to us!
February 8, 2010
Twenty more winners to go for our Game a Day Giveaway! Don't hesitate... enter today! Also, make sure you become a fan of Kombo on Facebook!!!

-- Ken Cauley, Editor in Chief

Kombo Breaker
FTW
Kombo's Game a Day Giveaway!
We're giving away a new game EVERYDAY throughout all of February!

Official Contest Page!

WINNERS:

  • February 2: John Riemer, Virgina
  • February 3: Jonathan Dowell, Pennsylvania
  • February 4: Chris Ryan, Florida
  • February 5: Chris Foster, Michigan
  • February 6: Adam Cuevas, Florida
  • February 7: Josh Minar, Kentucky
  • February 8: Bradley Mosbacher, Missouri
  • If SEGA made Shenmue 3, would it SELL?
    Vote!
    (02/09/10 | 11:13 AM PST)
    Headaches and Sickness Induced by 3D
    (02/09/10 | 5:56 AM PST)
    HDTV vs. SNES
    (02/08/10 | 12:03 PM PST)
    Console Wars "A Bit Silly," Says 2K Marin
    DiRT 2!!!
  • DiRT 2 for Xbox 360 or PlayStation 3
    Enter to win!
    E-mail us and include your full name, age and mailing address to enter.

  • Software
    Hardware
    All Time
    Weekly
    9.89m Japan
    31.48m America
    25.90m Others
    67.28M 
    1.25m Japan
    21.76m America
    14.63m Others
    37.64M 
    4.74m Japan
    12.71m America
    14.31m Others
    31.76M 
    29.79m Japan
    44.83m America
    50.20m Others
    124.81M 
    14.02m Japan
    18.98m America
    20.85m Others
    53.85M