Crash makes his first appearance on the GameBoy Advance.
November 15, 2003 | 10:00 PM PSTby: Sam Sauber
Crash Bandicoot, which originated on the Playstation platform, has finally graced a different platform. Crash Bandicoot’s Huge Adventure for the Gameboy Advance combines some solid platforming and some hard-hitting action. Once a Playstation only game, Crash Bandicoot has finally landed on a Nintendo platform. Take a peek inside my review of Crash’s first adventure on the Gameboy Advance.
Graphically, Crash Bandicoot doesn’t stand out from other GBA titles out on the market now, but its no slouch either. Crash starts out in the beginning of the level in a 2D perspective. When he completes that area, he sometimes goes into a 3D looking perspective and does a scrolling level where a monster chases Crash, as he is riding on a polar bear (only happens in snow levels). Their are also levels which involve crash flying in the 3D perspective and him swimming in the 2D perspective. The Game tricks you into thinking that those 3D looking levels are really 3D, which they aren’t, which I found to be cool that they made it look that good. The backgrounds are very nicely rendered and do not interfere with the gameplay. The graphics are less than revolutionary but they hold up for this title, thankfully, the animation is very fluid. Sometimes though, they just re-used the same backgrounds so the game gets a little boring and repetitive after playing on 4 different snow levels with the same background. It just felt like if they had spent a little more time on the visuals on this title, it would have been a much better experience. Overall, Crash’s graphics really could have been improved if the title was polished a little more.
The Crash Bandicoot series is mainly about platforming, and this one title is no different. The gameplay involves traveling to different world’s, collecting fruit, and bashing the baddies. Crash has six different environments to explore and conquer. The side scrolling parts of the game happen on land, underwater, and in caves. The 3D parts of the game are usually the most fun, because you get to race through caves and fly through the air. I found it very repetitive just collecting the same fruit and smashing boxes the entire game, and I got bored of this around the 12th level. Mostly because the backgrounds are reused and it felt like I was just playing the same level but with a few more enemies, which leads me to my next problem with Crash, the enemies to me seem too easy to beat. You can usually take out an enemy with one hit by just jumping on him or using a spin attack, hopefully in the sequel, the developers give the enemies some weapons or a little more defense than just walking back and fourth. One of the cool features in Crash Bandicoot is that every time you defeat a boss, Crash learns a new move or upgrades an older move to help you defeat enemies, which I found to be a cool feature that should be included in more platforming games today. The boss battles I also found to be very unique, in the sense that each battle is different from the previous boss battle.
Graphically, Crash Bandicoot doesn’t stand out from other GBA titles out on the market now, but its no slouch either. Crash starts out in the beginning of the level in a 2D perspective. When he completes that area, he sometimes goes into a 3D looking perspective and does a scrolling level where a monster chases Crash, as he is riding on a polar bear (only happens in snow levels). Their are also levels which involve crash flying in the 3D perspective and him swimming in the 2D perspective. The Game tricks you into thinking that those 3D looking levels are really 3D, which they aren’t, which I found to be cool that they made it look that good. The backgrounds are very nicely rendered and do not interfere with the gameplay. The graphics are less than revolutionary but they hold up for this title, thankfully, the animation is very fluid. Sometimes though, they just re-used the same backgrounds so the game gets a little boring and repetitive after playing on 4 different snow levels with the same background. It just felt like if they had spent a little more time on the visuals on this title, it would have been a much better experience. Overall, Crash’s graphics really could have been improved if the title was polished a little more.
The Crash Bandicoot series is mainly about platforming, and this one title is no different. The gameplay involves traveling to different world’s, collecting fruit, and bashing the baddies. Crash has six different environments to explore and conquer. The side scrolling parts of the game happen on land, underwater, and in caves. The 3D parts of the game are usually the most fun, because you get to race through caves and fly through the air. I found it very repetitive just collecting the same fruit and smashing boxes the entire game, and I got bored of this around the 12th level. Mostly because the backgrounds are reused and it felt like I was just playing the same level but with a few more enemies, which leads me to my next problem with Crash, the enemies to me seem too easy to beat. You can usually take out an enemy with one hit by just jumping on him or using a spin attack, hopefully in the sequel, the developers give the enemies some weapons or a little more defense than just walking back and fourth. One of the cool features in Crash Bandicoot is that every time you defeat a boss, Crash learns a new move or upgrades an older move to help you defeat enemies, which I found to be a cool feature that should be included in more platforming games today. The boss battles I also found to be very unique, in the sense that each battle is different from the previous boss battle.
< previous | page 1 of 2 | next >


















