Kombo : : : PS3 | 360 | Wii | Cube | Xbox | PSP | DS | Forums | Podcasts

AROUND KOMBO:
REVIEW
MAG Review
Massive, action-packed shooter experience.
BLOG
The Moody Gamer
Do you have gaming ADD?
It's Mr Pants
Console
Game Boy Advance
Publisher
THQ (Toy Headquarters)
Genre
Action
Developer
Rare Ltd.
Release Date
03/01/05
ESRB Rating
Everyone
StumbleUpon Toolbar  
It's Mr Pants
He's full of it!
March 10, 2005 | 11:59 PM PST

by: Stephen Smith

The Game Boy Advance has its fair share of puzzle software. For a new title in this genre to atract any attention at all, means it would have to be drastically different from its peers. It's Mr. Pants accomplishes this, and proves that there is still a number of simple gameplay ideas yet properly implemented. Yet, Mr. Pants is not a perfect playmate, but who would expect any more from a guy who seems quite proud to show off his underwear?

Developed by Rare, It's Mr. Pants is a new spin on the now classic puzzle game design. The basic idea is you need to form one colored rectangular blocks from Tetris like puzzle pieces on a flat table top play field. Each one comes in a variety of colors, and can be rotated in four different directions. The intriguing part is that you can place pieces on top of one another as long as they are not of the same color. There is also a preview window that shows the next two puzzle pieces.

There are three modes with which you can play with Mr. Pants – literally. These include:

  • Puzzle: You are given a certain amount of puzzle pieces to build rectangles from the pre-existing blocks on screen. There is a specific way to solve each ‘puzzle’ with the goal to clear the screen of all blocks.

  • Wipeout: You have two minutes to clear the entire playfield of randomly placed blocks by building rectangles. With this mode there is no order to the chaos, just a frantic race to beat the clock.

  • Marathon: This particular mode starts the player off with a clear playfield, and the object is to build the highest score by making as many rectangles as possible in less than 5 minutes.

    The game design for It's Mr. Pants is deceptively simple, but is in reality very complex. I found this out with my first play test. Never do I read directions prior to playing a game for the first time, and It's Mr. Pants was no different. After numerous failed attempts and feeling like the stupidest person ever to play a videogame, I pulled out the instructions and finally began to understand all the subtle nuances of this game. It's Mr. Pants best feature is how you can stack puzzle pieces to effectively change their respective color as I briefly mentioned earlier in this article. I would go so far as to say that 99% of the design is built with this in mind. Puzzle mode, for example, forces the player to adapt to this game play mechanic. Even on the easy setting this mode still provides a significant challenge. Though after progressing through Puzzle mode, players will have no trouble getting fantastic scores in Wipeout, or Marathon mode.

    It's Mr. Pants uses a graphic technique that I haven't seen to much of in a portable game. If you have ever seen TV shows like Dr. Katz or the more recent Home Movies you will know what I am referring too. The animation doesn’t sync up right, and looks somewhat jumpy. I don’t know how else to phrase it. Even though this may sound like a negative, it couldn’t be far farther from the truth. This graphical technique makes the game all the more interesting, and fun to play.

    The oddness of this game is not just relegated to its graphics. This puzzler just seems to be brimming with a different kind of personality. Most of this stems from the huge amount of toilet humor found in this game. This is always a plus, and Rare really made it work in every way. This is good, but sometimes software houses go to far, and they are about as subtle with content as a sledgehammer to the face. Sorry for that last analogy, I just couldn't think of anything better!

    Rare as everyone knows is located in the UK. So I wanted to share an experience that one of my best friends had while visiting this lovely country. She was visiting a friend, and many times they ate at restaurants. On one such occasion she accidentally spilled something onto her pants. After that, she said to the party she was with: “Oops, I have got something on my pants.” To her surprise, they looked horrified. See, pants and underpants are considered the same thing. So they thought she meant she had something on her underwear! Well, everything got straightened out with a little explanation, and she had a wonderful time. With this, I put my deducing skills to work while wearing my Sherlock Homes hat and I quickly formulate that his apparent love for his briefs is the reason why they call him Mr. Pants.

    One of the truest tests of a good puzzle game is its ability to appeal to a broad range of gamers. I myself enjoy puzzle games, but as a genre they have suffered from too many cookie cutter titles that have been released ever since Tetris practically invented the genre in the 80's. Another reason why most fail, is that the developer doesn’t take the time to fully expand on their ideas. It's Mr. Pants doesn’t succumb to these problems, it's a fully realized game design developed by some of the most talented professionals in the industry.

    What else can I say about It's Mr. Pants? Perhaps I could mention the significant absence of a multiplayer mode. Maybe the developers were working under a tight development schedule, or their budget was compromised somehow? Either way, players will just have to settle for taking turns trying to beat their various high scores.

    Looking at the all the positives, It's Mr. Pants is easily one of the best puzzle games ever made for the Game Boy Advance. It's Mr. Pants succeeds by carving out its own unique game design, feeling nothing like any puzzle game before it. And even so, it still retains all the necessary qualities that anyone would expect from any game in this genre. Just slap two pieces of bread between all these qualities, and you got yourself a wonderful delicacy of gaming.

  • Visuals
    The graphic technique of making the animation somewhat spotty, similar to show like Home Movies is a nice touch. But overall, the graphics are simple in nature and will not really impress.
    7.9
    Sound
    This area in particular was a surprise to me. I didn’t foresee Mr. Pants being so chatty. He provides a little digitized greeting at the title screen, and some nice voiceovers during different parts of this game. The music is upbeat and is reminiscent of the 16-bit era, which I believe is a very good thing. As far as sound effects go, though, it's the usual fare.
    7.8
    Control
    Manipulating the various blocks is not a real problem, although, rotating them at first felt somewhat loose, almost out of step with the rest of the animation. But this problem quickly faded after playing the game for an extended amount of time. Most people I talked to didn’t even notice this.
    7.9
    Gameplay
    As for the overall structure and game design, It's Mr. Pants couldn’t be any more streamlined, and effective. The use of Tetris like pieces to form similar colored rectangles is pure genius. The three game play modes help to further expand on the initial design and fully create an experience of its own.
    8.8
    Lasting Appeal
    Given that most puzzle games are designed with replay value in mind, it's no surprise that Mr. Pants excels in this department. Though Mr. Pants also suffers from the same problem that plagues almost every game in this genre. After awhile the design can grow tiresome.
    7.8
    Verdict
    Puzzle games like Tetris really don’t live up to their moniker, but It's Mr. Pants really does play more like a crazy twist on a jigsaw puzzle. Couple this with a subtle design that teaches the player how to correctly progress through the experience and you have quite a unique facet. The extra modes round out the title, and despite a noticeable blemish, the good far outweights the bad.
    7.9
    [not an average]
    Review Scores Guide

    Got something that we should post on the site? Send it to us!
    February 8, 2010
    Twenty more winners to go for our Game a Day Giveaway! Don't hesitate... enter today! Also, make sure you become a fan of Kombo on Facebook!!!

    -- Ken Cauley, Editor in Chief

    Kombo Breaker
    FTW
    Kombo's Game a Day Giveaway!
    We're giving away a new game EVERYDAY throughout all of February!

    Official Contest Page!

    WINNERS:

  • February 2: John Riemer, Virgina
  • February 3: Jonathan Dowell, Pennsylvania
  • February 4: Chris Ryan, Florida
  • February 5: Chris Foster, Michigan
  • February 6: Adam Cuevas, Florida
  • February 7: Josh Minar, Kentucky
  • February 8: Bradley Mosbacher, Missouri
  • If SEGA made Shenmue 3, would it SELL?
    Vote!
    (02/09/10 | 11:13 AM PST)
    Headaches and Sickness Induced by 3D
    (02/09/10 | 5:56 AM PST)
    HDTV vs. SNES
    (02/08/10 | 12:03 PM PST)
    Console Wars "A Bit Silly," Says 2K Marin
    DiRT 2!!!
  • DiRT 2 for Xbox 360 or PlayStation 3
    Enter to win!
    E-mail us and include your full name, age and mailing address to enter.

  • Software
    Hardware
    All Time
    Weekly
    9.89m Japan
    31.48m America
    25.90m Others
    67.28M 
    1.25m Japan
    21.76m America
    14.63m Others
    37.64M 
    4.74m Japan
    12.71m America
    14.31m Others
    31.76M 
    29.79m Japan
    44.83m America
    50.20m Others
    124.81M 
    14.02m Japan
    18.98m America
    20.85m Others
    53.85M