July 12, 2005 | 11:45 AM PST
by: Phillip Levin
Capcom’s Killer 7 has been a long time coming. Originally announced years ago, it’s been delayed more times than we can remember. And oddly enough during most of the title’s development, no details were known about how the game would even play. We knew it’d sport stylish cell-shaded visuals that would have gamers rethinking whether or not cell-shading were truly as “kiddy” as they once believed. We knew it’d be bloody, violent and suggestive. We knew it wasn’t going to be a kid’s game. But that’s about all we knew.
In fact, having now played the final game, we’re still not quite sure what’s going on. It’s that crazy.
Killer 7 is set in a violent, bloodbath-of-a-world, where a terrorist organization that goes by the name of Heaven’s Smile threatens the United States. The game’s storyline follows the events of a man named Harman Smith, a schizophrenic with seven deadly personalities, who takes on the threatening organization.
Players control his seven different personalities in the game, though they do so quite differently than in any other game released. Killer 7 features a very unique gameplay style. The entire game is basically set on rails. By pressing a button, players will travel down these rails, having the choice to steer off in different direction every so often. Old-school gamers will quickly draw comparisons between Killer 7 and old point-and-click adventure games of the early days of gaming– and so have we.
The second part to Killer 7’s unique gameplay is the first-person shooting aspects, which are just what they sound like. Each of Harman’s seven different personalities has a different weapon – all together delivering seven different pistols and handguns. He’ll come across what the game calls “freaks,” which are basically enemies he must kill. The first-person view also comes into play for the game’s crazy boss fights.
Outside of rail-based exploration and first-person shooting, puzzles are scattered all throughout the twisted world of Killer 7. Resident Evil fans will no doubt feel at home when it comes to these weird puzzles. Some of these are truly clever, while others seem to require a little too much backtracking.
But while it’s nearly impossible to understand Killer 7 without playing it, once gamers have a chance to try the title, chances are they’ll feel drawn to it, feeling guilty or not. It’s a truly compelling game, with it’s what’s-next personality. It’s really so different from anything out in the market. What’s more, the over-the-top violence, language and shut-the-eff-up attitude makes Grand Theft Auto look like child’s play. Little kids should avoid Killer 7 like a plague.
Enough talk, though. We have seven direct-feed videos from the beginning of Killer 7. The videos cover about the first 10 to 15 minutes of the game, so be wary there are spoilers in that regard.
Also, stay tuned for our full review of Killer 7 tomorrow, which is being handled by our very own Killer 7 nerd, Shawn Smith aka Sinclaire.
Click here to view our media page
In fact, having now played the final game, we’re still not quite sure what’s going on. It’s that crazy.
Killer 7 is set in a violent, bloodbath-of-a-world, where a terrorist organization that goes by the name of Heaven’s Smile threatens the United States. The game’s storyline follows the events of a man named Harman Smith, a schizophrenic with seven deadly personalities, who takes on the threatening organization.
Players control his seven different personalities in the game, though they do so quite differently than in any other game released. Killer 7 features a very unique gameplay style. The entire game is basically set on rails. By pressing a button, players will travel down these rails, having the choice to steer off in different direction every so often. Old-school gamers will quickly draw comparisons between Killer 7 and old point-and-click adventure games of the early days of gaming– and so have we.
The second part to Killer 7’s unique gameplay is the first-person shooting aspects, which are just what they sound like. Each of Harman’s seven different personalities has a different weapon – all together delivering seven different pistols and handguns. He’ll come across what the game calls “freaks,” which are basically enemies he must kill. The first-person view also comes into play for the game’s crazy boss fights.
Outside of rail-based exploration and first-person shooting, puzzles are scattered all throughout the twisted world of Killer 7. Resident Evil fans will no doubt feel at home when it comes to these weird puzzles. Some of these are truly clever, while others seem to require a little too much backtracking.
But while it’s nearly impossible to understand Killer 7 without playing it, once gamers have a chance to try the title, chances are they’ll feel drawn to it, feeling guilty or not. It’s a truly compelling game, with it’s what’s-next personality. It’s really so different from anything out in the market. What’s more, the over-the-top violence, language and shut-the-eff-up attitude makes Grand Theft Auto look like child’s play. Little kids should avoid Killer 7 like a plague.
Enough talk, though. We have seven direct-feed videos from the beginning of Killer 7. The videos cover about the first 10 to 15 minutes of the game, so be wary there are spoilers in that regard.
Also, stay tuned for our full review of Killer 7 tomorrow, which is being handled by our very own Killer 7 nerd, Shawn Smith aka Sinclaire.
Click here to view our media page


















