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Kill Screen #7
Killer 7
Console
GameCube
Publisher
Capcom Entertainment
Genre
Action
Developer
Capcom Entertainment
Release Date
07/07/05
ESRB Rating
Mature
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Killer 7
The ultimate example of a love it or hate it title.
July 12, 2005 | 10:38 PM PST

by: Shawn Sinclaire

When games like Killer 7 come along, you can always expect a bit of hesitance from the gaming market. In a market filled with sequels and hits based off of well known and popular licenses, few publishers are willing to take a chance at releasing a game like Killer 7. It is a game that, as unique as the concept is, has been harshly criticized for its odd control mechanics and graphical style. Were it not for the well-known producers involved, we may never have even seen the title hit the market. You’ve heard it before and you’ll hear it again: Killer 7 is a love it or leave it title. However, the editors here at GCA definitely love it, and here’s why.

Features
  • Play as one of seven unique characters, each of which has his/her own weapon and special abilities
  • Level up each assassin with blood points, collected from the fallen enemies
  • Approximately 12+ hours of gameplay spread through a variety of locales
  • New and unique approach to cell-shading and excellent, hand drawn anime for cut scenes.
  • New game plus modes and bonuses for completing the game
  • A story worthy of wrapping your noggin around.

7 Reasons Why Killer 7 Rocks
7: Seven Assassins

The whole point behind the game is to play as 7 different personas, each with their own abilities and characteristics. If the 7 assassins all sucked, there would be little reason to really play as them. However, each of the assassins is well designed and has their own personality that will make you want to try them all out. To progress, the game forces you to play as each assassin at one point or another, but thanks to smart character design you’ll quickly decide on your favorite assassins. Their catch phrases for critical hits tend to become rather redundant in the latter half of the game, once you start hitting critical spots with increased accuracy, but they’re kind of funny for awhile. There’s just something charming about hearing your guy yell out, “You’re F@%$!d” every time you blast the enemy.

6: Their Mission
The first and most obvious reason why Killer 7 rocks are the characters and the storyline of the game. Considering that it’s a game that is very heavily molded to fit the story as opposed to the other way around, it’s a good thing that the story here is intriguing and in a lot of ways confusing. Much like film noir stories and series such as Sin City, Killer 7 is the story of a group of assassins. Unlike most groups, the Killer 7is an odd bunch in that none of the assassins are their own person, but rather they are a personality of a man named Harman Smith. Unlike most people with multiple personality disorder, it would seem as though Harman has the ability to make these assassins manifest themselves in the physical world. Each assassin has their own look, their own gun, and their own style. The main goal of this assassination group is to take out Kun Lan, a man who runs a deadly cult known as Heaven Smile with the intention of terrorizing the world.



Killer 7

This is not a straight forward tale of you chasing the baddy however. Rather, Killer 7 takes you through a series of missions that occur in its world but don’t always have an obvious connection to your main objective. One minute you’re in the headquarters of Heaven Smile trying to take out Kun Lan, the next minute you’re in Texas trying to find a man who called you out, and the next minute you’re in the Caribbean trying to hunt down those who would otherwise hunt you. There are a lot of political undertones that tend to shake through the entire foundation of the game, and in the end you’ll ultimately be forced to choose sides in a weird political game of cat and mouse, conspiracy and murder, and death and life. Ultimately, finishing the game can result in only one reaction: “WTF?” Just like that. “WTF?” But it’s an interesting kind of “WTF,” the kind that makes you want to play through the game one more time to see if you missed any clues or subtleties. It’s very difficult to talk about the story without revealing too much, but it can be said with certainty that when it all ends, a lot of people will be caught off guard.

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