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Sigma Star Saga
Console
Game Boy Advance
Publisher
Namco Bandai
Genre
RPG
Developer
WayForward Technologies
Release Date
08/16/05
ESRB Rating
Everyone
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Sigma Star Saga
The saga continues, even though it's a new one.
September 10, 2005 | 11:36 PM PST

by: Stephen Smith

When Sigma Star Saga was announced, I was intrigued by the thought of a RPG game and a classic 2D shooter in the same mix. I read every press release and played the demo at this year’s E3 expo. My excitement over this game culminated when I finally got my review copy in the mail. How did this hybrid fare? Read on to find out.

Sigma Star Saga does weave an interesting tale, even though it starts off with an ordinary premise. You assume the role of a human pilot who is captured by the enemy. As you begin to spy on the Krill you quickly realize perspective can easily change on this conflict. The lines between right and wrong blur and even intersect at times -- hardly what I was expecting from a game like this.

The surprises don’t stop there. As stated earlier, Sigma Star Saga is a hybrid of a 2D shooter and a RPG game. More specifically, you can divide the gameplay into two distinct types; on-foot missions, and 2D shooter levels. The adventure portion of the game uses key items to either restrict or allow passage through the many different areas. Fighting off the enemies in these on-foot levels is easy, and therefore puts the focus squarely on exploration. You will also find the simple puzzle elements that Nintendo’s The Legend of Zelda is so famous for introducing.

The other side of SSS is the 2D shooter stages. These excursions occur randomly during the on-foot missions. Essentially, you must pilot a ship where you defeat a certain quota of enemies. Once this quota is met, you return to the primary on-foot mission. The ships you will assume control of vary as well as the enemies you will face.

There is level building in Sigma Star Saga, but it only occurs during these shooter stages. As you defeat enemies, you gain experience, and go up levels. This directly causes your chosen weapon system to become more powerful with every level you gain.

What makes Sigma Star Saga more compelling is the way you can build a somewhat custom weapon system for the 2D shooter stages. To do this you must collect gun data. These three types include the following:

  • Cannon Type: The main part of the weapon system that delivers the bullet type to its target. The cannon typically determines the number of bullets, and direction or directions.

  • Bullet Type: This type determines the bullets' behavior. Bullet types can include all kinds of projectiles like mines and charged energy blasts.

  • Impact Type: Finally, this last type determines what happens when a bullet collides with an enemy target. If you are thinking just different degrees of explosions, you are in for a surprise. Everything from splintering, igniting, and an explosion shot are all in your repertoire.

    The breakdown for the different gun data goes as follows: 28 types of Cannons, 20 types of Bullets, and 28 types of Impacts. This allows for quite a number of combinations available to build your desired weapon of choice. You can edit your gun data only during the on-foot missions. There is also a preview window so you can see demonstrations of what your weapon will look like, but no real way to test. Worse yet, once you begin a shooter level you cannot edit, or change your settings. This can make the game feel very frustrating when you choose a combination that is less than adequate.

    The graphics in Sigma Star Saga truly make the game. The adventure side of the game is bright and very colorful, complete with large detailed sprites. The shooter levels are above average, but not on the same scale as the on foot missions. Though these two different aspects of Sigma Star Saga do seem to mesh to make it all seem like one adventure.

    As you play the part of Ian Recker, the protagonist in Sigma Star Saga you will notice something quite odd. Recker shares the same life gauge with the ships he helms in the shooter levels. This seems like a good idea to limit unnecessary facets, but once your life gauge is depleted, it’s game over. This wouldn’t be that bad if you could save at any point during the game, but unfortunately you don't and this makes the game very tedious. Several times I would come upon an enemy in the shooter levels I was ill prepared for, and after being defeated I had to replay a significant amount of the game.

    Closing Comments
    I refuse to believe there has ever been a perfect game. To me this would only be possible if the game was designed for a particular individual. Even then it wouldn’t be perfect for anyone except the intended recipient it was created for. With that said, Sigma Star Saga does have its good points as well as its negatives. Mainly its trying gameplay, which is at the top of my complaint list, but if you are willing to put forth the effort, you will be rewarded with a gaming experience unlike any other.
  • Visuals
    Since Sigma Star Saga contains two different game styles, it also contains two distinct types of visuals. The strange thing is that the shooter levels don’t hold a candle to the splendor of the adventure-based missions. This could be for a variety of reasons, but don’t expect the graphical flare that most shooters possess.
    8.1
    Sound
    Audio is often overlooked by developers, but thankfully Sigma Star Saga has a rich and detailed sound landscape. The slightly cheesy Sci-Fi music compositions and the miscellaneous weapon sound effects set the tone for this game.
    7.9
    Control
    Manipulating the adventure aspect of Sigma Star Saga is as good as any top down adventure game. Simple and precise, nothing too complicated. The shooter levels are a little on the other side of the spectrum. The vessels you helm only differ in a few ways. First is their appearance and size, and secondly in their responsiveness, and speed. The developers compensated by adding a speed up button to the control scheme to even out the experience. For the most part this works, but it is somewhat spotty.
    7.8
    Gameplay
    Taking the base parts of a key and lock adventure, otherwise known as a Legend of Zelda game design with a 2D shooters is a great idea indeed. Though when it comes down to which one is better, the scales do tilt in favor of the adventure side of this title. Although the shooter levels are above average, the most fun I had was collecting the different types of gun data.
    8.0
    Lasting Appeal
    Uniqueness does not always make a great gaming experience. Yet in Sigma Star Saga it’s the little things that hold the game back from being a bonafide classic. The sheer randomness of the design can often irritate me more than it should. However, the challenge is there, and the storyline is definitely interesting. Expect an adventure that will take at the very least 20 hours plus.
    8.0
    Verdict
    Developers that combine more than one genre into a single game are not completely unheard of. This began to occur when the gaming market began to flourish in the eighties. Shortly after we began to see more games sticking to a proven formula for almost guaranteed success. Even though the market is vastly better today than it was in the early 90s, you still see games using a proven formula. Namco and WayForward should be applauding for bringing Sigma Star Saga to the masses. Is the game perfect? No, it has some problems, but if you are willing to look past the little qualms, you will be surprised at what a remarkable game Sigma Star Saga really is.
    7.9
    [not an average]
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    (8-16-2005)

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    (8-16-2005)

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