Teen Titans! Go!!!
October 22, 2005 | 5:24 PM PSTby: Jeff Kennedy
Teen Titans is one of the newest things down the pipe from DC Comics both in print and animation format. This title is currently based around the animated series actively running all through the week on Cartoon Network in the early evening, and not as much on the world of the book. The series centers around basically a "Justice League" for kids. This has in its regular ranks five heroes, led by the familiar Robin. The other four in the group are Raven, Beast Boy, Starfire, and Cyborg. The premise of this title is that Brother Blood is at it again with yet another plot to try and destroy the Teen Titans once and for all. In order to work towards his goal of world domination, deep within Hive Academy he and his star students have collected data and assembled clones of the Teen Titans. These clones can harness their powers, and are key to his victory. It’s your job to stop it.
Audio and Visuals:
The package given to the game for both audio and visual are decent, but for the most part nothing to be incredibly wowed about. Visually, the game doesn’t go into vast levels of detail in either enemy design or most of the general backgrounds in the stages. Where the game does excel visually are the appearances of the sprites of the heroes, the enemy student bosses, and then Brother Blood. Each sprite has a fair bit of animation to it and a level of detail has been paid attention to each to make sure they visually please fans of the series. Aside from the heavy hitters in the game, what is left is not very varied. Most the time you will encounter hive troopers, which come in ground, airborne, armed, or just the oversized variety. Each tropper looks exactly the same and only vary by color, much like very early 8 and 16bit side scrolling games would look. Stages in the game, while using fair bit of color and detail, really don’t use all that much, and as a result there’s a common feeling of deja-vu as you experience similar looking stages. This can cause the player to become confused while progressing through the more open and wide expanses of the stages.
In the audio department the game does have a few highlights, but one thing it greatly lacks is variety. As you progress through the game it won’t take long to realize that while the audio has some great riffs and beats, there are few there, just a handful of tracks at best. Sadly, this will cause the music of the game to either just vanish as your attention is within combat or you’ll get bored with it. What there is of the music is a pretty decent sample and at times will even use a rare bit of speech, such as singing "Teen Titans" on the title screen. They used a sample from the Japanese group Puffy AmiYumi girls. In the sound effects category we are given a few well sampled verbal effects from all the Titans. It could be a yell or a grunt, up to having Raven call off a magic chant in order to summon down a spell on the enemy. Beyond the verbalizations though the sound effects are your standard fare. They are present and are functional, but don’t really catch your ear all that much. Considering they used Shin’en’s excellent audio core for the full audio package in the game, I’m sad to think what more could have been done given a little bit of effort.
Audio and Visuals:
The package given to the game for both audio and visual are decent, but for the most part nothing to be incredibly wowed about. Visually, the game doesn’t go into vast levels of detail in either enemy design or most of the general backgrounds in the stages. Where the game does excel visually are the appearances of the sprites of the heroes, the enemy student bosses, and then Brother Blood. Each sprite has a fair bit of animation to it and a level of detail has been paid attention to each to make sure they visually please fans of the series. Aside from the heavy hitters in the game, what is left is not very varied. Most the time you will encounter hive troopers, which come in ground, airborne, armed, or just the oversized variety. Each tropper looks exactly the same and only vary by color, much like very early 8 and 16bit side scrolling games would look. Stages in the game, while using fair bit of color and detail, really don’t use all that much, and as a result there’s a common feeling of deja-vu as you experience similar looking stages. This can cause the player to become confused while progressing through the more open and wide expanses of the stages.
In the audio department the game does have a few highlights, but one thing it greatly lacks is variety. As you progress through the game it won’t take long to realize that while the audio has some great riffs and beats, there are few there, just a handful of tracks at best. Sadly, this will cause the music of the game to either just vanish as your attention is within combat or you’ll get bored with it. What there is of the music is a pretty decent sample and at times will even use a rare bit of speech, such as singing "Teen Titans" on the title screen. They used a sample from the Japanese group Puffy AmiYumi girls. In the sound effects category we are given a few well sampled verbal effects from all the Titans. It could be a yell or a grunt, up to having Raven call off a magic chant in order to summon down a spell on the enemy. Beyond the verbalizations though the sound effects are your standard fare. They are present and are functional, but don’t really catch your ear all that much. Considering they used Shin’en’s excellent audio core for the full audio package in the game, I’m sad to think what more could have been done given a little bit of effort.
Gameplay:
Teen Titans is a decent first try on the GBA, but it somewhat falls flat in part due to design, and also due to some progression stopping bugs which will pop up. During my time with the game I had it get stuck at least three times where I or a boss would get locked into a wall and I’d have to reset the game, the worst being Brother Blood himself in the final battle! I’m not saying the game needs a can of Raid, but it probably needed a bit more testing.
Teen Titans has some very interesting concepts as far as certain controls go, but they don’t help the game much except speeding up moving along. Apparently the game is supposed to have "over 30 baddies to beat from the animated show," but I think my count came closer to half that. Perhaps they wanted to count the multicolored grunts of the game of various styles I previously mentioned, but they’re the same guy. The colors basically are associated to the colors of a particular Titan. If the right Titan attacks said grunt you can finish them off with 1/3 less the work than with the other four. One hitch though with certain grunts, really the gun carrying kind, is that it is almost impossible to avoid getting shot multiple times, but the rest of the grunts, turrets, floating enemies, and spider walkers can be. Color also comes into play in other situations as well, such as various in-stage obstacles, Titan clones, and bosses who can pop up colored shields so only a certain Titan can attack. I feel this was a great premise for a general concept, and it did encourage switching players, but it felt more forced than fluid. They did try to work towards encouragement with a collection concept in the game by placing 25 Titan Cards in each stage. By grabbing the cards you can unlock various bio cards, character art, and sample the audio as well. Each of these come to you at a certain level of card collection, and for fans it will be worth the effort indeed as there is plenty to go around.
Teen Titans is a decent first try on the GBA, but it somewhat falls flat in part due to design, and also due to some progression stopping bugs which will pop up. During my time with the game I had it get stuck at least three times where I or a boss would get locked into a wall and I’d have to reset the game, the worst being Brother Blood himself in the final battle! I’m not saying the game needs a can of Raid, but it probably needed a bit more testing.
Teen Titans has some very interesting concepts as far as certain controls go, but they don’t help the game much except speeding up moving along. Apparently the game is supposed to have "over 30 baddies to beat from the animated show," but I think my count came closer to half that. Perhaps they wanted to count the multicolored grunts of the game of various styles I previously mentioned, but they’re the same guy. The colors basically are associated to the colors of a particular Titan. If the right Titan attacks said grunt you can finish them off with 1/3 less the work than with the other four. One hitch though with certain grunts, really the gun carrying kind, is that it is almost impossible to avoid getting shot multiple times, but the rest of the grunts, turrets, floating enemies, and spider walkers can be. Color also comes into play in other situations as well, such as various in-stage obstacles, Titan clones, and bosses who can pop up colored shields so only a certain Titan can attack. I feel this was a great premise for a general concept, and it did encourage switching players, but it felt more forced than fluid. They did try to work towards encouragement with a collection concept in the game by placing 25 Titan Cards in each stage. By grabbing the cards you can unlock various bio cards, character art, and sample the audio as well. Each of these come to you at a certain level of card collection, and for fans it will be worth the effort indeed as there is plenty to go around.
Closing Comments:
As far as Teen Titans goes for the Gameboy Advance, it is an average try from the developer trying to bring the series to life on the little portable. While they did incorporate some pretty decent design concepts into the game through the use of color and easy switching out of the Titans, the rest of the game could possibly drag on for virtually anyone except for the most interested of fans in the series. In both the audio and video offerings they are in small parts excellent, but mostly just adequate and get the job done. Gameplay is where the game falls short. Much the time it feels like you’re being forced to use this or that, and the general lack of enemy variety will almost surely get to you after a bit of play. The overall game is not a very long adventure and probably will take you a few hours at best unless you have some real problems getting through it, though it really isn’t all that hard. I definitely would not say to avoid this title, but I would recommend borrowing from a friend or renting it, and only if you are a fan, to see if it is for you.
As far as Teen Titans goes for the Gameboy Advance, it is an average try from the developer trying to bring the series to life on the little portable. While they did incorporate some pretty decent design concepts into the game through the use of color and easy switching out of the Titans, the rest of the game could possibly drag on for virtually anyone except for the most interested of fans in the series. In both the audio and video offerings they are in small parts excellent, but mostly just adequate and get the job done. Gameplay is where the game falls short. Much the time it feels like you’re being forced to use this or that, and the general lack of enemy variety will almost surely get to you after a bit of play. The overall game is not a very long adventure and probably will take you a few hours at best unless you have some real problems getting through it, though it really isn’t all that hard. I definitely would not say to avoid this title, but I would recommend borrowing from a friend or renting it, and only if you are a fan, to see if it is for you.

Visuals
A hit and miss visual presentation. While the main good and bad guy visuals are well done, the rest of the enemies and stage designs over all are a bit on the bland side.
7.0
Sound
What there is of it as far as music and voice samples go is excellent. The sound effects are flat and there are barely a handful of audio tracks to enjoy.
6.0
Control
Decently solid, as characters generally will do as you wish. They are given enough unique attacks for each to get you along your way and get the job done.
8.0
Gameplay
The usual punch, kick, special move type design, but comes with a speedy and handy character swap feature. Sometimes forced swaps can get downright tedious.
7.0
Lasting Appeal
The game itself isn’t all that long, but due to the Titan Cards there is a bit of motivation to replay the game so you can unlock all the fan love freebies under the hood.
6.0
Verdict
I admit it. I do off and on watch this series on the Cartoon Network. As a person who mildly knows of the series I can see both how this game can be a fun title for the fan base, but one in general perhaps to avoid for someone just looking for a uniquely fun platforming combative action game. Each Titan has some fun moves and each handles differently which can keep it interesting, but the more forced than strategic need to swap out Titans to survive can get to someone, especially for sure a non-fan probably fairly quickly. I’d say if you love the series look it up, but if not I’d probably go with another recently released game of this nature or look back some into the past library instead.
I admit it. I do off and on watch this series on the Cartoon Network. As a person who mildly knows of the series I can see both how this game can be a fun title for the fan base, but one in general perhaps to avoid for someone just looking for a uniquely fun platforming combative action game. Each Titan has some fun moves and each handles differently which can keep it interesting, but the more forced than strategic need to swap out Titans to survive can get to someone, especially for sure a non-fan probably fairly quickly. I’d say if you love the series look it up, but if not I’d probably go with another recently released game of this nature or look back some into the past library instead.






















