The first available James Bond title for GameCube. All around decent, but worth your money?
November 13, 2003 | 10:00 PM PSTby: Ken Cauley
The difficulty level of Agent Under Fire is moderate at most. Along side with the poor artificial intelligence, your auto aim feature takes away much of the difficulty as well. At times, you can shoot randomly into a glob of soldiers and watch each fall as your aiming target jumps from man to man making the game ridiculously easy at times. There is also an abundance of heath pick-ups through out each mission. Sometimes, knowing that there is a health pick-up right around the corner takes away your spy frame of mind, and makes you just want to run around aimlessly picking up as much attention as possible, which really takes away from the whole purpose of a Bond game. The default control in Agent Under Fire gets the job done, but takes a lot of getting used to.
You will sometimes find yourself complaining about "why this button does this" and "why this button doesn't do this." Though there are a variety of control types to choose from, I was unable to find a type that I really liked, which is why I stick with default. A major complaint about the controls though is having to switch from gun to gun while in the middle of battle. Especially in multiplayer mode when everybody is far way, you whip out your grenade launcher and shoot away. But when the enemy suddenly appears right next to you and starts shooting, it is near impossible to switch fast enough from your slow shooting grenade launcher to a more suitable gun such as a pistol. You often find yourself getting killed trying to switch from gun to gun in the middle of a battle because precious second are lost in the process.
When paying attention to Agent Under Fire's graphics, you get mixed opinions. The textures are crisp and clear, but often much to bright and colorful which stops it from looking realistic, which takes away from the overall mood. The environments are large and detailed, and in the buildings, though there isn't much interaction you find yourself looking around the levels like a little kid walking through Disney Land trying to view everything at once. Everything seems to be above par in Agent Under Fire, but you can't help (for me at least) but to expect a better looking title for a GameCube game. Another notable quirk is the frame rate. Usually staying at a smooth faster - than - normal rate, it usually jumps up and down like roller coaster giving you an unwanted gaming experience. Although it rarely every happens, it still does, which takes away from your overall impression.
Filled with a decent soundtrack as well as the repetitive Bond trademark theme, Agent Under Fire is satisfactory in the sound department. The characters voices were chosen nicely but the actual voice acting, which is par in most cases, sometimes gives off a comical feeling, which is not what Bond should be about. Some of the characters lines are repeated a bit too much as well, but really not that noticeable.
Offering a short gaming experience, Agent Under Fire's replay ability lays with-in the unlocking hidden secrets for a short while, then quickly jumps to relying on the multiplayer mode, which is very fun for the most part. Suffering from poor A.I. and an easy difficulty level, Agent Under Fire still delivers a solid gaming experience for the non experienced gamer, while the hardcore gamers will be left turning the bots to the hardest level in multiplayer mode and getting their daily fix of Bond that way. The graphics are commendable, but nothing special. They get the job done, but sometimes you find yourself asking for more. Ultimately, I suggest you go and rent the game before making the possible mistake of spending $50 dollars on a game that you will only play when friends come over.
You will sometimes find yourself complaining about "why this button does this" and "why this button doesn't do this." Though there are a variety of control types to choose from, I was unable to find a type that I really liked, which is why I stick with default. A major complaint about the controls though is having to switch from gun to gun while in the middle of battle. Especially in multiplayer mode when everybody is far way, you whip out your grenade launcher and shoot away. But when the enemy suddenly appears right next to you and starts shooting, it is near impossible to switch fast enough from your slow shooting grenade launcher to a more suitable gun such as a pistol. You often find yourself getting killed trying to switch from gun to gun in the middle of a battle because precious second are lost in the process.
When paying attention to Agent Under Fire's graphics, you get mixed opinions. The textures are crisp and clear, but often much to bright and colorful which stops it from looking realistic, which takes away from the overall mood. The environments are large and detailed, and in the buildings, though there isn't much interaction you find yourself looking around the levels like a little kid walking through Disney Land trying to view everything at once. Everything seems to be above par in Agent Under Fire, but you can't help (for me at least) but to expect a better looking title for a GameCube game. Another notable quirk is the frame rate. Usually staying at a smooth faster - than - normal rate, it usually jumps up and down like roller coaster giving you an unwanted gaming experience. Although it rarely every happens, it still does, which takes away from your overall impression.
Filled with a decent soundtrack as well as the repetitive Bond trademark theme, Agent Under Fire is satisfactory in the sound department. The characters voices were chosen nicely but the actual voice acting, which is par in most cases, sometimes gives off a comical feeling, which is not what Bond should be about. Some of the characters lines are repeated a bit too much as well, but really not that noticeable.
Offering a short gaming experience, Agent Under Fire's replay ability lays with-in the unlocking hidden secrets for a short while, then quickly jumps to relying on the multiplayer mode, which is very fun for the most part. Suffering from poor A.I. and an easy difficulty level, Agent Under Fire still delivers a solid gaming experience for the non experienced gamer, while the hardcore gamers will be left turning the bots to the hardest level in multiplayer mode and getting their daily fix of Bond that way. The graphics are commendable, but nothing special. They get the job done, but sometimes you find yourself asking for more. Ultimately, I suggest you go and rent the game before making the possible mistake of spending $50 dollars on a game that you will only play when friends come over.
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