Dr. Eggman is up to his old tricks again, but in this special Director's Cut version, there are a whole lot more of them to trip up Sonic and his pals
December 23, 2003 | 10:00 PM PSTby: Migjen Zulali
Sonic Adventure first made its debut on the Dreamcast back during it launch on September 9, 1999. It was the first successful Sonic title to utilize 3D dynamics and game play causing gamers heads to shake tremendously. Sonic Adventure made the Dreamcast as Super Mario 64 did to the Nintendo 64. Well, four years later, SEGA and Sonic Team have decided to release a barely revamped port version of Sonic Adventure dubbed Sonic Adventure DX Director's Cut for the GameCube after the success of Sonic Adventure 2 Battle. Can a four year old game be just as incredible on another platform? I highly doubt it.
The game starts off with that same old evil nemesis, yes you guessed it, Dr. Robotnik. To the in-game characters, he is known as Eggman. Robotnik is in search of the seven Chaos Emeralds and basically harness the power to take control of world. Sonic realizes what is happening, and once again won't let Robotnik do such a thing to this world so he is determined to end this and the story begins. New characters are also introduced including the big bad ass himself, Chaos which you will happen to meet in the opening FMV of the games start.
The game follows six storylines all which you can choose. You must start with Sonic though and the deeper you enter in his journey, the longer the list of playable characters increases leading up to the six. All six character include Sonic, Tails, Knuckles, Amy Rose, Big the Cat, and E-102 Gamma. Each characters journey ventures differently and are very unique to their abilities. For example, Knuckles can flow thru the air as Superman and climb up cliffs using his knuckles which will let him continue and complete each level.
The controls are very basic as well. Move the analog stick to control the character, press A to jump and B to charge and spin, your ready to play now. The levels are in full motion and you will be able to zoom at lightning speed thru obstacles reaching the skies then diving hard back into the ground. It feels as if your barely controlling Sonic, seriously it does. It's that fast paced that you will even lose track on Sonic on screen. But the game does have its many flaws. The adventure field is pointless, small and outdated, with no on-going events except maybe a car going in circles around the area. Sonic also seems to always stick to objects which loses the sense of speed the game promises. Now for the camera. It is so god awful. Sonic Team could of at least fixed the camera to better our the experience of a gamer even veterans of Sonic games, but no, the camera stays positioned in the awkward places. Trying to control the camera will only make the situation worse since it just seems to have a mind of its own and stay in any position it wants preferably away from the character sadly. Aren't games redone for another console suppose to have the problems they had fixed? Yes, but here, Sonic Team lets us down.
Sonic Adventure still has the power to amaze us with its graphics. The visuals are crispy and clean gleaming away at us with such vibrant colors within the characters and environment. The environments include objects and obstacles which all seem to be very clear and pleasing to the eye. Characters are animated nicely and are cartoonish in a nice way. Sonic Team have made slight graphical improvements from the Dreamcast version to the GameCube one as well which is slightly noticeable. The frame rate is horrendous though and there seems to be so much slow down throughout the game. It jumps from 30 to 60 frames per second constantly never staying at steady rate. Also the slow down just ruins the sense of speed the game is suppose to deliver which just hacks off any form of fun. The game does support progressive scan so it offers some good, but just not enough.
The music in the game is very repetitive and off-beat. It is how you say too generic and sad really. You'd rather hear the repetitive sound you make when collecting rings, at least that has a sense of beat. The voice acting is just terrible. Looks like badly dubbed Jackie Chan film, they seem to always lose track of making the voice go along with the mouth. Your better off just hearing the voices in Japanese and reading the subtitles in English. They did include Dolby Pro Logic II, but for what, to hear the opening theme of the game, your better off without it.
Sonic Adventure was a great game and got me sucked in for few good days, four years ago. This second time around on the GameCube, it felt more like a chore or duty to play it. It has its few ups, but way too many downs. The game does boast 30 massive levels, 50 missions, six playable characters, bonus areas and mini games, portable Chao on GBA, and some Game Gear oldies, but still not enough to even attract a person. The old Game Gear games were more enjoyable then the game itself. A very sloppy port with minor changes that just don't hold up nowadays in the game market. In the end though, Sonic Adventure was incredibly fun and enjoyable, damn straight I loved it, but your better off purchasing a copy for your Dreamcast. Keep it where it was best I say.
The game starts off with that same old evil nemesis, yes you guessed it, Dr. Robotnik. To the in-game characters, he is known as Eggman. Robotnik is in search of the seven Chaos Emeralds and basically harness the power to take control of world. Sonic realizes what is happening, and once again won't let Robotnik do such a thing to this world so he is determined to end this and the story begins. New characters are also introduced including the big bad ass himself, Chaos which you will happen to meet in the opening FMV of the games start.
The game follows six storylines all which you can choose. You must start with Sonic though and the deeper you enter in his journey, the longer the list of playable characters increases leading up to the six. All six character include Sonic, Tails, Knuckles, Amy Rose, Big the Cat, and E-102 Gamma. Each characters journey ventures differently and are very unique to their abilities. For example, Knuckles can flow thru the air as Superman and climb up cliffs using his knuckles which will let him continue and complete each level.
The controls are very basic as well. Move the analog stick to control the character, press A to jump and B to charge and spin, your ready to play now. The levels are in full motion and you will be able to zoom at lightning speed thru obstacles reaching the skies then diving hard back into the ground. It feels as if your barely controlling Sonic, seriously it does. It's that fast paced that you will even lose track on Sonic on screen. But the game does have its many flaws. The adventure field is pointless, small and outdated, with no on-going events except maybe a car going in circles around the area. Sonic also seems to always stick to objects which loses the sense of speed the game promises. Now for the camera. It is so god awful. Sonic Team could of at least fixed the camera to better our the experience of a gamer even veterans of Sonic games, but no, the camera stays positioned in the awkward places. Trying to control the camera will only make the situation worse since it just seems to have a mind of its own and stay in any position it wants preferably away from the character sadly. Aren't games redone for another console suppose to have the problems they had fixed? Yes, but here, Sonic Team lets us down.
Sonic Adventure still has the power to amaze us with its graphics. The visuals are crispy and clean gleaming away at us with such vibrant colors within the characters and environment. The environments include objects and obstacles which all seem to be very clear and pleasing to the eye. Characters are animated nicely and are cartoonish in a nice way. Sonic Team have made slight graphical improvements from the Dreamcast version to the GameCube one as well which is slightly noticeable. The frame rate is horrendous though and there seems to be so much slow down throughout the game. It jumps from 30 to 60 frames per second constantly never staying at steady rate. Also the slow down just ruins the sense of speed the game is suppose to deliver which just hacks off any form of fun. The game does support progressive scan so it offers some good, but just not enough.
The music in the game is very repetitive and off-beat. It is how you say too generic and sad really. You'd rather hear the repetitive sound you make when collecting rings, at least that has a sense of beat. The voice acting is just terrible. Looks like badly dubbed Jackie Chan film, they seem to always lose track of making the voice go along with the mouth. Your better off just hearing the voices in Japanese and reading the subtitles in English. They did include Dolby Pro Logic II, but for what, to hear the opening theme of the game, your better off without it.
Sonic Adventure was a great game and got me sucked in for few good days, four years ago. This second time around on the GameCube, it felt more like a chore or duty to play it. It has its few ups, but way too many downs. The game does boast 30 massive levels, 50 missions, six playable characters, bonus areas and mini games, portable Chao on GBA, and some Game Gear oldies, but still not enough to even attract a person. The old Game Gear games were more enjoyable then the game itself. A very sloppy port with minor changes that just don't hold up nowadays in the game market. In the end though, Sonic Adventure was incredibly fun and enjoyable, damn straight I loved it, but your better off purchasing a copy for your Dreamcast. Keep it where it was best I say.





















