Kombo : : : PS3 | 360 | Wii | Cube | Xbox | PSP | DS | Forums | Podcasts

AROUND KOMBO:
PREVIEW
Tony Hawk Shows Off RIDE
Preview of the RIDE and skateboarding peripheral
REVIEW
Ratchet & Clank Future: A Crack in Time
Why are you not playing?
EDITORIAL
The Children of Mickey
The Mouse has had influence.
I-Ninja
Console
GameCube
Publisher
Namco Bandai
Genre
Action
Developer
Namco Bandai
Release Date
12/04/03
ESRB Rating
Everyone
StumbleUpon Toolbar  
I-Ninja
This game earns a black belt
January 15, 2004 | 10:00 PM PST

by: Sean O'Neill

When I-Ninja was first showcased, I wasn’t impressed. I saw it as a kiddy action game that was a rip off of Mario that sported poorly designed characters. Even when I played it at E3, I was left with a taste of mediocrity. When I received the copy for review, I wasn’t too excited, but a funny thing happened. As I watched this funny ninja hop around the screen, I became hooked! In fact, I fell in love with the game!

I-Ninja stars a funny espresso endued fighter named “ninja”. Accompanied by his sensei, he sets out to collect emblems that allow him to increase his belt colors and level up. As with any action adventure game, you can run, jump, swim, and punch your way through each level, but I-Ninja doesn’t stop there. You can run up walls or even grind down a rail. I-Ninja is an action gamer's dream. Along with his sword, which you can upgrade, he comes equipped with a grappling hook that allows you to swing on rings that are scattered trough the level. And what ninja would be complete with out patented ninja stars?

I-Ninja is packed with amazing environments. Each world you enter offers about five different levels that you must complete. The set up is very much like that of Mario 64 where you need to unlock certain areas to get to the next. The level designs in I-Ninja are top notch! Everything from factory settings to lush swamp type areas is here for players to explore. Once you complete a level, you can then play it again, this time racing against the clock for more money and bonuses.

So what separates I-Ninja from other action adventure games? One thing I loved about I-Ninja was its use of classic games from the past integrated into its gameplay. For example, Ninja must hop on a large ball and guide it through the level with out falling off, which is a lot like marble madness or Monkey Ball. Another fun level has you balancing on a barrel filled with gunpowder as you make your way through the level avoiding enemies as wall as flames of fire.

The look of I-Ninja is a simple yet effective cartoon style that is a pallet of colors that please the eye. Cut scenes done by the famous team of Don Bluth and Gary Goldman offer beautiful animation with a comedic backbone. Ninja's moves are smooth. His animations are all very well done and offer a very fluid movement. To accompany the look of I-Ninja, Namco was kind enough to throw in Dolby Pro Logic II as well as widescreen options.
< previous | page 1 of 2 | next >
Screenshot Gallery

(Date Not Available)

(Date Not Available)

(Date Not Available)

(Date Not Available)

Got something that we should post on the site? Send it to us!
November 20, 2009
Happy Friday! Check out the new feature content we have available. Thanksgiving is right around the corner! Make sure you think about what you're most thankful for... Also, make sure you become a fan of Kombo on Facebook!!!

-- Ken Cauley, Editor in Chief

Kombo Breaker
FTW
Do you and your family celebrate Thanksgiving?
Vote!
(11/20/09 | 8:47 AM PST)
IBM Ending Cell Processor Development
DiRT 2!!!
  • DiRT 2 for Xbox 360 or PlayStation 3
    Enter to win!
    E-mail us and include your full name, age and mailing address to enter.

  • Software
    Hardware
    All Time
    Weekly
    8.75m Japan
    26.08m America
    21.86m Others
    56.69M 
    1.19m Japan
    19.24m America
    12.94m Others
    33.37M 
    3.89m Japan
    10.32m America
    12.48m Others
    26.68M 
    28.36m Japan
    39.12m America
    46.54m Others
    114.01M 
    13.12m Japan
    17.80m America
    21.88m Others
    52.80M